The course focuses on the formal and expressive aspects of media and on their cultural-historical context. Grounded in media studies as a discipline within the humanities, the course will provide a basis for theoretical reflection and analysis of (for instance) films, television, photography and computer games. The significance of technological and production-related circumstances for how media texts are created, produced and function is central to the course. The media forms under scrutiny and the theoretical-analytical traditions we will engage with will vary with each iteration of the course.
This year's course will focus on the design and aesthetics of computer games, and the role and significance of games and gaming in digital society. General topics will include computer game history, game design and game genres, game technologies, and industry and market. Special topics will include games and cinema, the role of avatars, and games and learning. In the seminars, the students will analyse and discuss selected game titles.
A student who has completed the course should have the following learning outcomes:
Knowledge
The student
Skills
The student
Presentation of assignment at seminar. See own guidelines at the start of the semester.
Compulsory attendance at seminars (80%) and other activities as determined by the course coordinator.
Approved work requirements valid only in the teaching semester.